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Aion 2 enhancement

Aion 2 enhancement for global. Best manastone line: Front or Back Damage Boost. One heroic piece is 5 transfer fragments. An accessory stone costs 2 heroics.

Researched by Kanon. Organized and formatted by CoGM.

The findings are his, out of his progression doc, updated September 20, 2026. He did not write these pages and does not maintain them. We split the doc into sections, laid it out and added the headings, and we have not retested any of it. About 1,000 hours on KR, mostly Brawler, under 900,000 combat power. Global numbers can move. Find him on Twitch and YouTube.

Five systems sit on top of a piece: growth (the + levels), manastones, theostones, soul binding, and transfer. Slot roles and what is lost on transfer are on the gear page. Which line to keep is on stat lines.

Growth, stones, and kinah

Growth is the normal plus: kinah, plus enhance stones, up through +15 on yellow or +20 on orange. Amplify stones cover the five amp levels after that. You make amplify stones by substance-morphing amplify fragments with enhance stones. The success rate soft-resets to 60% from +15 to +16.

Kinah is the currency in that click. For players who spend, enhance stones run out before kinah does. The doc lists no kinah farm.

Potential enhance

Potential stones raise the PvE boost or tolerance line. Morph spare gear into stones of the same tier. On Asia, crafted gear arrives at max potential and the value is close to double a dungeon piece. Global crafted gear does not arrive maxed, and he has not confirmed the crafted-versus-dungeon gap for global. The percents he does list are on the gear page, marked unconfirmed.

Manastones and soulstones

One stone rerolls every manastone or soulstone socket on that piece. Manastones go in weapons and armor. Soulstones go in accessories. Grades run gray, green, blue, yellow. A higher grade stone has a better chance at a higher grade line. On endgame pieces he wants superior rolls. Do not burn those on gear you will replace. The lines are deleted on transfer, and superior stones get expensive.

  • Land at least one yellow Damage Boost line. Blue boost is 30. Yellow boost is 100. 100 boost equals 1% of that stat on the sheet. A yellow Weapon Damage Boost of 100 is 1% Weapon Damage Boost.
  • Two yellow Attack lines are in the same neighborhood as one yellow Damage Boost line.
  • One yellow Attack (10) is a fine placeholder when you are short on stones.

Best to worst: Front or Back Damage Boost, then Weapon Damage Boost about tied with Critical Damage Boost, then Damage Boost, then Attack. Why those damage stats are not equal is on how stats work.

Theostones

One theostone per weapon. The same stone does not stack. It can proc damage or a crowd-control effect on hit. More combat speed means more hits, so a low-percent stone gains value, and ping cuts that. Even a yellow theostone is under 1% of PvE damage on his numbers. Some people pick the glow they like. He names the Earth stone for that glow. Theostones are lost on transfer. Lower grades combine for a chance at a higher grade, the same way closet skins combine.

Soul binding

Three words for one system. Bind raises the lines you already have. Sync rerolls one line. Reset shuffles all of them. Sync and Reset are the stat line tools: Synch Stones, and orange Soul Codex: Reset books.

Bind spends Soul Codex books. Each click is a guaranteed raise, the size is random, and the books cost more every time. The blue Soul Binding Rate hits 100% when every yellow line is at 100%. Then two Philosopher's Stones, mostly from Conquest dungeons, add one more stat line. That extra line does not transfer.

Transfer stones

Transfer moves a piece onto a better one and keeps the stat lines. The Philosopher line stays behind. Stones come from transfer-stone fragments. Outside a few shops, such as the season shop, those fragments come from substance-morphing orange gear. One heroic piece is 5 fragments.

StoneFragmentsHeroic pieces
Accessory102
Armor153
Weapon204
  • Same grade into the same grade costs 1 transfer stone of that grade.
  • Yellow into orange costs the orange stone plus 5 yellow transfer stones.
  • You cannot upgrade a yellow transfer stone into an orange one.
  • Yellow fragments show a blue x1 to x5 on the piece. Higher item level gives more fragments. Do not morph a yellow piece you still need.

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