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Aion 2 gear

Aion 2 gear for global. Yellow stops at +15, then five amp levels. Orange stops at +20, then five. Manastone, theostone, and potential lines are lost on transfer.

Researched by Kanon. Organized and formatted by CoGM.

The findings are his, out of his progression doc, updated September 20, 2026. He did not write these pages and does not maintain them. We split the doc into sections, laid it out and added the headings, and we have not retested any of it. About 1,000 hours on KR, mostly Brawler, under 900,000 combat power. Global numbers can move. Find him on Twitch and YouTube.

Select a piece in game and use Source to see where it drops. The slot notes are Kanon's, from KR, updated September 20, 2026 with the global news he had. Combat power is the headline number on the character panel. These notes cover the pieces under that number.

What each slot gives

Weapon and guard

Highest offensive base stats. Weapon and guard share a stat-line pool, and those lines can be active skills. At max amp: Attack 150 and Attack Increase 5%. At max potential, which is not confirmed for global: crafted gear 5% PvE damage boost, dungeon gear 2.4% PvE damage boost, PvP gear 10% PvP damage boost.

Armor

Helmet, shoulders, chest, pants, gloves, cloak, and boots. Defensive base stats, plus passive skill lines. No active skill lines. At max potential, not confirmed for global: crafted 5% PvE damage tolerance, dungeon 1.2% PvE damage tolerance, PvP gear 5% PvP damage boost.

Accessories

Necklace, earrings, rings, brooch, and bracelet. Offensive and defensive base stats. At max amp: Attack 100, Defense 200, and Attack Increase 5%. At max potential, not confirmed for global: crafted 2.5% PvE damage boost, dungeon 1.2% PvE damage boost, PvP gear 5% PvP damage boost.

  • Necklace and earrings: basic stats plus passive skills.
  • Rings: basic stats plus active skills. This is the accessory that levels your actives. See skills.
  • Bracelet: pantheon stats. First one comes from the first raid, Ludra.
  • Brooch: basic stats only. First one comes from the third raid, Muspel.

Belt and amulet

Both come from the level 45 main story. They do not use the normal enhance stones. Belts need Noble Belt Enhance Scrolls from strongholds. Amulets need Fierce Battle Amulet Enhance Scrolls from turning in feathers. After +10 you substance-morph the piece up. Orange is the top grade. Belts are defensive. Amulets are offensive.

Runes

The only slot that breaks. You smash two runes together, the same shape as a BDO accessory tap, and you also spend Clash Rune Enhance Scrolls. On KR, most high-rank players were around +7 on both.

Rune base stats, then what each level adds
StatBasePer level
Damage tolerance0.5%+0.5%
Damage boost0.5%+0.5%
Penetration100+50
Combat speed1%+1% after +6
Multi-hit chance1%+1% after +9, he has not seen one

Pendant

From the level 50 main story in the chapter 1 region. Enhanced with yellow amp stones and Radiant Balaur's Essence. It can reach +20. It cannot be amped. Cost climbs hard near the cap.

Pendant base, then the per-level add
StatBasePer level
HP300+10
Attack bonus10+5
Defense bonus1000+50
Critical hit10+10
Critical hit resist10+10
Perfect chance0%+0.5% after +8
Double chance0%+0.5% after +13

Enhancement and amp

You spend kinah plus enhance stones, then amplify stones. Yellow gear stops at +15 and then has five amp levels, shown as blue diamonds. Orange gear stops at +20 and then has five amp levels. Amp is what unlocks the orange stats, and those stats depend on the slot. The success rate soft-resets to 60% when you go from +15 to +16.

A yellow piece at +15 amp 5, transferred into an orange piece, lands at +20 amp 0. The enhancement converts. The amp levels do not come with it. Stone costs and the kinah spend are on the enhancement page.

Max amp (level 5). Armor row is the unchecked one.
SlotFlatPercent
WeaponAttack 150Attack Increase 5%
Armor (double-check)Defense and HP 400Defense and HP Increase 5%
AccessoryAttack 100 and Defense 200Attack Increase 5%

What dies on transfer

Transfer keeps the soul-bound stat lines, except the extra line from a Philosopher's Stone. Everything socketed or unlocked on the side is gone. That is why he tells you not to sink rare stones into a piece you are about to replace, and why a good stat-line roll is the thing worth moving. Line priorities are on stat lines.

On the pieceTransfers?
Soul-bound stat linesYes
Philosopher's Stone extra lineNo
Manastones and soulstonesNo
TheostonesNo
PotentialNo
Amp, yellow into orangeNo. The piece arrives at amp 0

Potential

Potential is a separate line: PvE damage boost on weapons and accessories, PvE damage tolerance on armor. On Asia, crafted gear unlocks the max value by itself and the crafted number is higher than dungeon gear. Global crafted gear will not auto-unlock. He has not confirmed whether crafted potential is higher than dungeon potential on global. Stones come mainly from Expedition Conquest, and you can also substance-morph spare gear into Potential Stones. The tier follows the item level of what you morph. Tiers run 1-star through 5-star, then a prestiged 1-star.

Pantheon stats

A pantheon stat is two effects sold as one. You get them from the bracelet, from arcana, and from statues and portraits in the Pantheon. He has not written the portrait detail. The seven he highlights are the high-value pairs. The underlined half is the one he cares about.

High value, in his highlight order
StatPair
Destruction (Zikel)Attack Increase and Perfect Resist
Death (Triniel)Critical Hit and Regeneration Penetration
Wisdom (Lumiel)Less MP consumption and Double Chance
Justice (Nezekan)Defense and Perfect activation
Freedom (Vaizel)Accuracy and Evasion
Illusion (Kaisinel)Cooldown reduction and Endurance Penetration
Life (Yustiel)HP and Regeneration Activation
The other three
StatPair
Destiny (Marchutan)MP and Endurance Chance
Space (Israphel)Move speed and Block
Time (Siel)Combat speed and Double Chance Resist

Closet

Skins raise stats over a long track. More weapon skins raise a weapon attack-increase percent. His example is a 500 attack weapon with +6.7% from fist skins: 6.7% of that 500. The formula he writes uses the average of min and max attack, times the outfit percent, and that product sits inside Pure Attack. The damage side of that is on how stats work.

Questions on Aion 2 gear