Aion 2 gear
Aion 2 gear for global. Yellow stops at +15, then five amp levels. Orange stops at +20, then five. Manastone, theostone, and potential lines are lost on transfer.
Researched by Kanon. Organized and formatted by CoGM.
The findings are his, out of his progression doc, updated September 20, 2026. He did not write these pages and does not maintain them. We split the doc into sections, laid it out and added the headings, and we have not retested any of it. About 1,000 hours on KR, mostly Brawler, under 900,000 combat power. Global numbers can move. Find him on Twitch and YouTube.
On this page
Select a piece in game and use Source to see where it drops. The slot notes are Kanon's, from KR, updated September 20, 2026 with the global news he had. Combat power is the headline number on the character panel. These notes cover the pieces under that number.
What each slot gives
Weapon and guard
Highest offensive base stats. Weapon and guard share a stat-line pool, and those lines can be active skills. At max amp: Attack 150 and Attack Increase 5%. At max potential, which is not confirmed for global: crafted gear 5% PvE damage boost, dungeon gear 2.4% PvE damage boost, PvP gear 10% PvP damage boost.
Armor
Helmet, shoulders, chest, pants, gloves, cloak, and boots. Defensive base stats, plus passive skill lines. No active skill lines. At max potential, not confirmed for global: crafted 5% PvE damage tolerance, dungeon 1.2% PvE damage tolerance, PvP gear 5% PvP damage boost.
Accessories
Necklace, earrings, rings, brooch, and bracelet. Offensive and defensive base stats. At max amp: Attack 100, Defense 200, and Attack Increase 5%. At max potential, not confirmed for global: crafted 2.5% PvE damage boost, dungeon 1.2% PvE damage boost, PvP gear 5% PvP damage boost.
- Necklace and earrings: basic stats plus passive skills.
- Rings: basic stats plus active skills. This is the accessory that levels your actives. See skills.
- Bracelet: pantheon stats. First one comes from the first raid, Ludra.
- Brooch: basic stats only. First one comes from the third raid, Muspel.
Belt and amulet
Both come from the level 45 main story. They do not use the normal enhance stones. Belts need Noble Belt Enhance Scrolls from strongholds. Amulets need Fierce Battle Amulet Enhance Scrolls from turning in feathers. After +10 you substance-morph the piece up. Orange is the top grade. Belts are defensive. Amulets are offensive.
Runes
The only slot that breaks. You smash two runes together, the same shape as a BDO accessory tap, and you also spend Clash Rune Enhance Scrolls. On KR, most high-rank players were around +7 on both.
| Stat | Base | Per level |
|---|---|---|
| Damage tolerance | 0.5% | +0.5% |
| Damage boost | 0.5% | +0.5% |
| Penetration | 100 | +50 |
| Combat speed | 1% | +1% after +6 |
| Multi-hit chance | 1% | +1% after +9, he has not seen one |
Pendant
From the level 50 main story in the chapter 1 region. Enhanced with yellow amp stones and Radiant Balaur's Essence. It can reach +20. It cannot be amped. Cost climbs hard near the cap.
| Stat | Base | Per level |
|---|---|---|
| HP | 300 | +10 |
| Attack bonus | 10 | +5 |
| Defense bonus | 1000 | +50 |
| Critical hit | 10 | +10 |
| Critical hit resist | 10 | +10 |
| Perfect chance | 0% | +0.5% after +8 |
| Double chance | 0% | +0.5% after +13 |
Enhancement and amp
You spend kinah plus enhance stones, then amplify stones. Yellow gear stops at +15 and then has five amp levels, shown as blue diamonds. Orange gear stops at +20 and then has five amp levels. Amp is what unlocks the orange stats, and those stats depend on the slot. The success rate soft-resets to 60% when you go from +15 to +16.
A yellow piece at +15 amp 5, transferred into an orange piece, lands at +20 amp 0. The enhancement converts. The amp levels do not come with it. Stone costs and the kinah spend are on the enhancement page.
| Slot | Flat | Percent |
|---|---|---|
| Weapon | Attack 150 | Attack Increase 5% |
| Armor (double-check) | Defense and HP 400 | Defense and HP Increase 5% |
| Accessory | Attack 100 and Defense 200 | Attack Increase 5% |
What dies on transfer
Transfer keeps the soul-bound stat lines, except the extra line from a Philosopher's Stone. Everything socketed or unlocked on the side is gone. That is why he tells you not to sink rare stones into a piece you are about to replace, and why a good stat-line roll is the thing worth moving. Line priorities are on stat lines.
| On the piece | Transfers? |
|---|---|
| Soul-bound stat lines | Yes |
| Philosopher's Stone extra line | No |
| Manastones and soulstones | No |
| Theostones | No |
| Potential | No |
| Amp, yellow into orange | No. The piece arrives at amp 0 |
Potential
Potential is a separate line: PvE damage boost on weapons and accessories, PvE damage tolerance on armor. On Asia, crafted gear unlocks the max value by itself and the crafted number is higher than dungeon gear. Global crafted gear will not auto-unlock. He has not confirmed whether crafted potential is higher than dungeon potential on global. Stones come mainly from Expedition Conquest, and you can also substance-morph spare gear into Potential Stones. The tier follows the item level of what you morph. Tiers run 1-star through 5-star, then a prestiged 1-star.
Pantheon stats
A pantheon stat is two effects sold as one. You get them from the bracelet, from arcana, and from statues and portraits in the Pantheon. He has not written the portrait detail. The seven he highlights are the high-value pairs. The underlined half is the one he cares about.
| Stat | Pair |
|---|---|
| Destruction (Zikel) | Attack Increase and Perfect Resist |
| Death (Triniel) | Critical Hit and Regeneration Penetration |
| Wisdom (Lumiel) | Less MP consumption and Double Chance |
| Justice (Nezekan) | Defense and Perfect activation |
| Freedom (Vaizel) | Accuracy and Evasion |
| Illusion (Kaisinel) | Cooldown reduction and Endurance Penetration |
| Life (Yustiel) | HP and Regeneration Activation |
| Stat | Pair |
|---|---|
| Destiny (Marchutan) | MP and Endurance Chance |
| Space (Israphel) | Move speed and Block |
| Time (Siel) | Combat speed and Double Chance Resist |
Closet
Skins raise stats over a long track. More weapon skins raise a weapon attack-increase percent. His example is a 500 attack weapon with +6.7% from fist skins: 6.7% of that 500. The formula he writes uses the average of min and max attack, times the outfit percent, and that product sits inside Pure Attack. The damage side of that is on how stats work.
Related
- Aion 2 stat lines
What to roll on each slot, and the raid accuracy targets.
- Aion 2 enhancement
Stones, manastone order, theostones, and transfer costs.
- Aion 2 stats and damage
Which stats multiply, and the KR value of one more percent.