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Monsters & Memories Healers: Cleric, Druid and Shaman

Monsters & Memories has three main healers. The developers treat the Cleric as the standard every other healer is measured against, and it fights in heavy armor with a shield. The Druid heals, deals strong direct damage and can teleport to set places. The Shaman heals over time, slows enemies and has the best physical buffs of any class. Paladins can also heal in an emergency.

By CoGM ·

The three healers at a glance

ClericDruidShaman
ArmorHeavy armor and shieldLeather (community wiki)Chain (community wiki)
Early Access racesDeep Elf, Dwarf, Gnome, Halfling, HumanDeep Gnome, Goblin, Halfling, Human, Wood ElfDeep Gnome, Goblin, Human, Ogre, Wood Elf
Healing styleGroup, cone, delayed and absorb healsHeals boosted by Summer and AutumnHeal over time plus mending spells
Signature toolsDivine Aegis, Redemption, off-tankingSeasons, teleports, soloingThe slow, Tribal Spirit, Pact of Haste

The Paladin also heals. The developers describe it as an emergency healer whose heals cast fast and cost a lot of mana. It has Healing Touch, Lay on Hands and resurrections from level 16. A Paladin tanks with plate and shield or deals damage with a two-handed weapon, so we cover it in our tank classes guide.

Cleric: the heavy-armor healer

The Cleric is the healer the developers measure the others against. It wears heavy armor, carries a shield and can off-tank. Every Cleric starts with the Blessed trait, which brings occasional divine help.

TypeCleric spells
HealsHeal, Circle of Healing (group, on a cooldown), Healing Light (cone), Promise of Mending (delayed), Blessed Barrier (absorb)
DefenseDivine Aegis (15 seconds of damage immunity), Inhibit Pain
BuffsHoly Fortitude, Blessing of Devotion, Prayer of the Faithful (self-buff that grants Block)
DamageRebuke, Smite the Dead (undead only), Holy Strike (melee, from level 1)
UtilityRedemption resurrection line, Pacify (single target)

The release patch on September 30, 2026 added Blessing of Smiting and Hymn of Smiting at level 4. The Redemption line matters because stronger resurrections give back some of the experience a player lost on death.

Druid seasons and travel

The Druid is a primary healer that also deals strong direct damage, and the developers call it one of the strongest solo classes. See our best solo class guide if you plan to level alone.

A Druid moves through four seasons, and the season shifts with what you cast:

SeasonBonus
Summer+20% healing and regeneration
Autumn+10% healing and regeneration, plus extra mana regeneration
Winter+20% to damage spells and damage over time
Spring+10% to damage spells and damage over time, plus extra mana regeneration

Mantle of Summer and Mantle of Winter set the season for one hour, on a shared 20-minute cooldown. The seasonal spells Summer's Warmth and Winter's Chill arrive at level 8.

Druid spells. Damage comes from Ray of Sun, Swarm of Gnats, Burning Embers and Lightning Strike, an area spell that works only outdoors. Gust of Wind interrupts. Touch of Nature and Regeneration are also part of the core kit. Utility includes Speed of the Wild, Pack Speed, Wolf and Jackal Form, Charm Beasts, the Lull Beasts line, snares and roots. Charmed NPCs deal less damage since the Early Access patch.

Travel. Rings and circles take you to Evershade Weald and Sungreet Strand, and a port reaches Caves of Irem. Druids also keep Exodus and Sanctuary. Our map and zones guide shows where those places are.

Pets, quests and traits. The bear pet is gone, and Tree Form is planned to return as a quested spell. Since the release patch, Druids and Rangers forage cureberries and the summon spell is gone. A late-2025 update opened the Tracker trait to Druids. The developers have previewed a full traits revamp, but it is not in the game yet.

Shaman

The Shaman has the best physical buffs of any class and is known for its slow. It can also turn its own health into mana.

TypeShaman spells
HealsPact of Renewal (heal over time), Rite of Mending, Spirit Mending
DebuffsOmen of Lethargy (the slow), Omen of Enfeeblement, Omen of Susceptibility
BuffsTribal Spirit (needs a Ritual Talisman), Berserker Spirit, Pact of Haste
DamageGhostly Blight, Malady, Spirit Bane
UtilityConsume (45-second cooldown), Ritual of Escape, Curing Ritual

Since the release patch, Pact of Renewal ranks arrive four levels earlier. Shaman pets were removed. Aspect of the Bear is planned as a Shaman quest reward during Early Access. It was not in the launch build.

Group buffs: sources disagree. The Shaman deep dive says some group buffs come from research. The Early Access patch notes say most group buffs are now sold by spell vendors. We will update this once live play settles it.

Wisdom and healer stats

Wisdom is the healer stat. Beta Patch 6 (June 7, 2026) gave it a large heal scaling bonus, capped by your level. The balance patch of June 12, 2026 moved Cleric, Druid and Shaman ability damage from Intelligence to Wisdom.

Sitting mana regeneration uses the higher of Intelligence or Wisdom. The community wiki says Wisdom sets your mana pool when it is higher than your Intelligence. That comes from beta testing and is not confirmed. Clerics who off-tank should know that Block scales with Stamina. More in our stats guide.

Which races can play each healer

Nine races are playable in Early Access. Base Wisdom is from the community wiki (beta). Class modifiers and the points you place at creation come on top.

RaceClericDruidShamanBase Wisdom
Deep ElfYes17
Deep GnomeYesYes14
DwarfYes16
GnomeYes15
GoblinYesYes16
HalflingYesYes20
HumanYesYesYes16
OgreYes15
Wood ElfYesYes17

Humans can play every class, depending on where they start. Races planned for later modules bring more options: Deep Dwarf and High Elf Clerics, Troll Druids and Shamans, and eventually Var'nai Clerics and Shamans. See our races guide.

Your first steps as a healer

  1. Read your starting note. It sends you to your class guild master for an introductory quest chain, skill training and new scrolls.
  2. Hail NPCs (H) and answer with keywords in /say. Quests have no markers, so your journal (J) is your record.
  3. Scribe each scroll, then memorize it. You have 10 slots.
  4. Since the release patch, scrolls cost every class the same per five-level band. Levels 1 to 5 cost 4 silver 5 copper in total.
  5. At level 4, set a cantrip. Clerics, Druids and Shamans keep that one memorized spell through death. Everything else memorized is wiped, and your spellbook stays on your corpse.

More classes are in our classes overview.

Fill the healer seat for your guild's camps

The game is built so classes depend on each other, and experience comes fastest from camps in shared zones. On CoGM, the Monsters & Memories event form has a Camp preset with six seats, split by default into one tank, one healer, one support and three DPS. The event scheduler page shows how it works.

Post your guild's camps on CoGM with a healer seat, and members can sign up from Discord.

FAQ

Which healer is best for groups?

The Cleric. The developers treat it as the standard for healers. It wears heavy armor, can off-tank, and has Divine Aegis and the Redemption resurrection line. The Shaman brings the slow and the best physical buffs in the game instead.

Which healer solos best?

Of the three, the Druid. The developers call it one of the strongest solo classes in the game.

Do Shamans or Druids still have pets?

No. Both lost their pets in the class rework. A Shaman quest for Aspect of the Bear is planned during Early Access, and Druid Tree Form is planned to return as a quested spell.

What stat do healers need?

Wisdom. It gives a heal scaling bonus capped by level, and since June 2026 Cleric, Druid and Shaman damage scales off it too. Sitting mana regeneration uses the higher of Intelligence or Wisdom.

Sources: official class pages and deep dives (Cleric, Druid, Shaman, Paladin), the official races page, gameplay page, new player guide and FAQ, patch notes 0.24.0.0 to 0.30.2.1, official development updates, and the community wiki (written by players, not endorsed by the developer).