Monsters & Memories professions and tradeskills
Monsters & Memories calls its professions tradeskills, and the community wiki lists 37 of them, from Alchemy and Mining to Tanning and Woodworking. The wiki names no limit on how many one character can learn: you train a tradeskill at its trainer, or buy its kit and start combining. A tradeskill trait at character creation hands you the starter tools for one of them. Jump to Alchemy, Jewelcrafting, Leatherworking, Tailoring or Blacksmithing for trainers, tools and a leveling route.
By CoGM ยท
How crafting fits the game
The developers link tradeskills to factions, player guilds and player housing. Their gameplay page also says solo play counts. When you harvest alone, your work still feeds a larger community goal.
The game itself is built around groups of players who depend on each other. Since tradeskills connect to player guilds as well, it helps to know who in your guild gathers and who crafts.
The tradeskills
The community wiki has a page for each of these 37 skills. Players write the wiki, and the developer does not run or endorse it, so treat this as a working list.
| A to E | F to M | M to S | S to W |
|---|---|---|---|
| Alchemy | Farming | Mining | Spycraft |
| Animal Taming | Fermenting | Navigation | Stone Cutting |
| Archaeology | Fishing | Poison Making | Survival |
| Bind Wound | Fletching | Pottery | Tailoring |
| Blacksmithing | Herbalism | Riding | Tanning |
| Brewing | Jewelcrafting | Skinning | Tinkering |
| Carpentry | Leatherworking | Smelting | Wagoneering |
| Cooking | Lumberjacking | Spellcrafting (not implemented) | Wilderness |
| Disenchanting | Masonry | Spinning | Woodworking |
| Enchanting |
Two notes on the list:
- Spellcrafting is tagged as not implemented on the wiki.
- Survival builds campfires. The official new player guide says you need the Survival skill and 8 wood to make one. Resting near a campfire or in an inn gives you a 15% experience bonus. Our leveling guide covers rested experience in full.
Crafting stations and combine kits
The developers' Update 52 (June 2026) named the crafting stations and combine containers in its list of audio work. It is the only official list of them we have found.
Stations: Anvil, Carpentry, Cauldron, Enchanting, Forge, Grilltop, Grinding wheel, Jewelcrafting, Leatherworking, Loom, Sawmill, Stove, Tanning.
Combine containers: Alchemist Bag, Backstrap Loom, Camp Kitchen, Ceramic Mixing Bowl, Dark Alchemist's Bag, Disenchanting Cube, Fletching Kit, Jewelcrafting Kit, Leatherworking Kit, Mixing Bowl, Mortar and Pestle, Poison Making Kit, Pottery Bowl, Tailoring Kit, Tinkering Toolkit, Tome of Enchantment, Trainee Research Tome.
The list does not say which skill uses which station. Where a station or container shares a skill's name, we paired them in the table below. The pairing comes from the names only, not from an official source.
| Tradeskill | Station with that name | Container with that name |
|---|---|---|
| Alchemy | not named | Alchemist Bag, Dark Alchemist's Bag |
| Carpentry | Carpentry | not named |
| Disenchanting | not named | Disenchanting Cube |
| Enchanting | Enchanting | Tome of Enchantment |
| Fletching | not named | Fletching Kit |
| Jewelcrafting | Jewelcrafting | Jewelcrafting Kit |
| Leatherworking | Leatherworking | Leatherworking Kit |
| Poison Making | not named | Poison Making Kit |
| Pottery | not named | Pottery Bowl |
| Tailoring | not named | Tailoring Kit |
| Tanning | Tanning | not named |
| Tinkering | not named | Tinkering Toolkit |
The Anvil, Forge, Cauldron, Grilltop, Stove, Grinding wheel, Loom and Sawmill carry no skill name. The community wiki's tradeskill pages pair some of them: Blacksmithing works at the Anvil, Smelting at the Forge, Alchemy brews in a Cauldron, Tailoring uses the Loom for big recipes and Woodworking runs at the Sawmill. Players write those pages, so treat the pairings as community notes.
Experimental crafting and magic gear
Some recipes are meant to be found by testing combinations. Recent patches changed how this works:
- Feedback on guesses. Since the Release Patch (0.30.2.1, September 30, 2026), experimental crafting shows messages that respond to what you tried. They help when you are working out a recipe by trial and error.
- Common gear first. Since 0.30.0.0 (September 19, 2026), the experimental magic crafted gear lines need common crafted gear. Vipers, Drakescale and Umbral are examples. If your guild wants magic crafted pieces, someone has to craft the common gear first.
- Scrapping. Update 50 (late 2025, during testing) let you scrap gear into metal scraps and bars. Old gear became a source of materials.
Research shows up on the container list too, as the Trainee Research Tome. Research got an early first version in late 2025. In the Early Access patch, most group buffs moved from research to spell vendors.
Gathering, weight and mounts
Mining and ore weight
The wiki lists Mining and Smelting as separate tradeskills, and the official station list includes a Forge and an Anvil. Beyond that, most of what the developers have said about ore is about its weight.
In beta patch 4 (0.23.0.0, April 2026), the developers made ore heavier. They said they wanted players who gather top-tier materials to bring donkeys and mounts. Here is how weight works:
- Strength raises your carry limit. The wiki puts it at 2 weight per point of Strength (a community figure from the beta).
- Encumbrance slows you down. An encumbered character moves slower and can't gate or teleport.
- Buying a mount. The wiki says stablemasters sell horses and donkeys, at 1g 68s or 7g 50s depending on tier (community figures that may have changed).
- Mounts level up. Since beta patch 4, mounts gain levels as you travel.
As of October 2026 we have not found an official mining guide, node list or skill cap.
Time of day, moons and seasons
The official gameplay page says spawns and foraging depend on the time of day, the day of the week, the lunar cycle and the season. A spot with nothing to gather now may have something later.
Night in the game is dark. Carry a candle, torch or lantern when you gather after sunset.
Foraging
- The Release Patch made cureberries something Druids and Rangers forage, and it removed the spell that used to summon them.
- The Ranger deep dive lists Foraging for trail food and cureberries.
- The wiki lists Forage as a racial ability for Wood Elves and Halflings (as of February 2026, beta).
Class crafting ties
Archers and Rogues make some of their own combat tools. Elementalists conjure everyday supplies with spells.
| Class | Comes from | What you get |
|---|---|---|
| Archer | Tinkering | Oil, Immobilizing, Alarm and Poison Gas traps |
| Archer | Fletching | Smoke Bomb Arrow, Flare and Net Shot |
| Archer | A scroll | Caltrops |
| Rogue | Toxins from venomous animals plus activating agents | Snaring, Weakening and Dulling poisons, 4 tiers each, from level 4 |
| Elementalist | Spells | Food, drink, bandages, manastones, elemental weapons and a Ring of Water Breathing |
- Archer. The deep dive ties traps to Tinkering and specialty arrows to Fletching. The wiki says only Archer traps use Tinkering right now (community). See our ranged classes guide.
- Rogue. Poisons start at level 4. The container list includes a Poison Making Kit, and the wiki lists Poison Making as a tradeskill. See our melee classes guide.
- Elementalist. The developers planned to cut these conjurations but kept them, and they added the Ring of Water Breathing.
Food, alchemy and mount gear
- Food. A Hungry or Thirsty character recovers health and mana more slowly, so you need food and drink. Patch 0.30.2.0 (September 25, 2026) added many new food recipes and effects. The Release Patch gave buff food descriptions, so you can read what a dish does.
- Alchemy. Since 0.30.0.0, alchemy elixirs stay on you through death.
- Mount gear. Horseshoes and heavy saddles arrived in 0.30.0.0. The wiki says players make saddles with Leatherworking and Blacksmithing. The Release Patch lowered the cost of mount tread recipes.
Alchemy
Alchemy turns herbs from Herbalism and other reagents into potions, serums, elixirs and powders. The wiki counts 77 recipes.
- Trainers: Alchemist Vizyl in the Blackfeather Bazaar in Night Harbor, and Alchemist Maverak in the Western district of the Underdocks. A vendor next to Vizyl sells flasks and vials.
- Two steps: grind herbs and reagents into powder in a Mortar and Pestle from the alchemy vendor. Then combine the powder with a vial in a Cauldron.
- Cauldrons: the alchemy vendor gives you a permanent starter cauldron. Blacksmiths craft upgraded cauldrons with more combine slots.
- Since 0.30.0.0: alchemy elixirs stay on you through death.
Jewelcrafting
Jewelcrafting makes rings, earrings, necklaces and gems. The wiki counts 155 recipes and flags its own page as out of date.
- Trainers: the jewelcrafting trainer in Night Harbor, with kits from a jewelcrafter in the Night Market. Vaelyndir the Jewelcrafter works above the inn in Faelindral, and Sorgen Stoneshiner works at Forge Row in the Underdocks.
- Tools: a Jewelcrafting Kit for basic combines. Take the Jewelcrafting Minor Non-Combat trait and you start with a Trainee's Jewelcrafting Kit. Chain Links need an Anvil and Smithing Pliers.
- Materials: most gems come out of mineral veins, so Jewelcrafting pairs with Mining. The wiki's rule of thumb for a 5-piece jewelry set is 11 metal bars, 6 enchanted bars and 5 gems.
- Enchanted bars: enchant a bar in a Tome of Enchantment with the Enchanting skill, which can fail, or ask an Enchanter, whose bar spells always work.
Leatherworking
Leatherworking makes leather armor, containers and mount gear. The wiki counts 102 recipes.
- Trainers: Leatherworker Haiat at the tannery in Night Harbor, and Leatherworker Keiros on the east side of the Underdocks citadel district.
- Tools: a Leatherworking Kit holds up to 6 items. Recipes with more ingredients need a Leatherworking Station. The Leatherworking trait gives you a Trainee's Leatherworking Kit.
- Leveling route: buy a Seam Ripper. Combine it with Tattered Rawhide armor to get Rawhide Scraps, then combine tattered armor with scraps to make Patched Rawhide. Vendors pay more for patched pieces than for tattered ones.
- Where to farm: the wiki names the Tomb of the Last Wyrmsbane near Night Harbor and Ashira camps for rawhide, and Blacktide Bay on the Faelindral side.
Tailoring
Tailoring makes cloth armor, bags and components. The wiki counts 118 recipes.
- Trainers: Noura the Tailor in the Night Market in Night Harbor, and Flerri Dawntender on the Traders Terrace in Evershade Weald.
- Kit or Loom: recipes with 6 or fewer ingredients fit in a Tailoring Kit. Recipes with 7 or more need a Loom.
- Leveling route: combine a Seam Ripper with Tattered Cloth armor to get Cloth Scraps, then combine tattered armor with scraps to make Patched Cloth. Leatherworkers need tailored parts for their next armor tier.
- Where to farm: the Tomb of the Last Wyrmsbane and Ashira camps, per the wiki.
Blacksmithing
Blacksmithing makes armor, weapons, shields and metal parts. The wiki counts 309 recipes, all made at an Anvil.
- Trainers: Blacksmith Musafar and Weaponsmith Fahkri in the Night Market in Night Harbor, near the Forge and Anvil, and Blacksmith Hargrul at Forge Row in the Underdocks.
- Tools: Smithing Pliers from a blacksmith vendor. The Blacksmithing trait gives you a Smithing Hammer, or you buy one. Rivet Cutters and a Hammer and Chisel break gear down into scraps.
- Copper first: vendors don't sell copper ore. You mine it and smelt it into bars, or buy bars from players. The wiki reports about 5 skill points per 50 white combines at the start. From the Bronze tier, mobs drop more of what you need.
- For your alchemists: Blacksmiths craft the upgraded cauldrons that Alchemy uses.
See who in your guild can craft it
Members can add their tradeskill levels to their CoGM profile, and officers can fill them in. Your guild roster then shows a tradeskills column you can filter, so you can find your Jewelcrafter or Blacksmith before you ask in chat. See roster management for Monsters & Memories.
Selling what you make
Most merchants only buy goods that fit their trade. The official FAQ gives two examples: a cook buys animal parts, and a tailor buys cloth. Shady merchants buy anything, but they pay poorly. Whatever you sell to a merchant becomes part of that merchant's stock.
| Where | How it works |
|---|---|
| Trade merchants | Buy goods that fit their trade |
| Shady merchants | Buy anything at a low price |
| Consignment | List an item for other players to buy; to cancel, hand the item to a customs agent |
| In-game /auction channel | Zone-wide trade chat with other players |
Consignment comes up in patch notes from June and September 2026. The June patch says you cancel a consignment by handing the item to a customs agent. We have not found an official explanation of how consignment pricing works.
What is not known yet
As of October 2026, we have not found an official source for any of these:
- skill caps for any tradeskill
- an official recipe list (the wiki's lists come from players)
- an official list of which station or kit each skill uses
- how consignment pricing works
We will add caps to this guide when the developers publish them.
Organize your guild's crafters
A game built around groups rewards guilds that know who is out gathering and who needs what. Here is what CoGM does for an M&M guild today:
- Track tradeskills. Members add their tradeskill levels to their profile, officers can fill them in, and the roster filters by tradeskill.
- Schedule gathering runs. Create a guild event with a title, a signup limit and role seats.
- Keep the roster current. Members run
/uploadin your Discord with a screenshot of their character window (Inventory tab). CoGM reads their level, race, class and deity, plus health, mana, armor class, stats and resists./updatere-reads their stats from a new screenshot or changes their class. - Recruit. Applications are free on every plan. The M&M form asks for character name, race, class, level and server.
- Hand out loot. If your guild uses DKP, read our DKP and loot guide. DKP is part of CoGM Pro. A new M&M guild gets a 14-day Pro trial (one per community), and you don't need a card. It starts with the guild's first /upload in Discord, or earlier from Settings > Billing.
See everything CoGM does for the game on the Monsters & Memories page.
FAQ
How many tradeskills are there in Monsters & Memories?
The community wiki lists 37 as of October 2026, from Alchemy to Woodworking. One of them, Spellcrafting, is tagged as not implemented. We found no official list, so the count comes from the wiki.
How many professions can you have in Monsters & Memories?
The community wiki sets no limit on how many tradeskills one character can learn. At character creation you pick one Minor Non-Combat trait, and a tradeskill trait hands you that skill's starter tools. You train the rest at their trainers.
How do I discover recipes?
The developers have not published a recipe list as of October 2026. The community wiki keeps player-written recipe lists on each tradeskill page, such as 77 for Alchemy and 309 for Blacksmithing. Experimental crafting has you guess at combinations. Since the Release Patch on September 30, the game shows crafting messages that respond to your guesses.
Can I sell crafted items?
Yes. Shady merchants buy anything, though at a low price. Other merchants buy only goods that fit their trade, such as a cook buying animal parts or a tailor buying cloth. You can also consign items for other players to buy, or trade in the zone-wide /auction channel.
Is Spellcrafting in the game?
Not as of October 2026. The community wiki has a page for it but tags it as not implemented.
Do I need a mount to gather ore?
For high-tier gathering, the developers want you to use one. In April 2026, during the beta, they made ore heavier to push players toward donkeys and mounts. Strength raises your carry limit. An encumbered character moves slower and can't gate or teleport.
More guides: all Monsters & Memories guides.
Sources: official site (gameplay page, new player guide, class deep dives, Updates 50 and 52), official FAQ, patch notes 0.23.0.0, 0.25.1.0, 0.30.0.0, 0.30.2.0 and 0.30.2.1, and the community wiki, including its tradeskill and Traits pages as read on October 12, 2026.